Games - ILONA ANDREWS https://ilona-andrews.com #1 New York Times Bestselling Author Sun, 29 Jun 2025 16:38:45 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.3 https://ilona-andrews.com/wp-content/uploads/2020/06/cropped-favicon-32x32.png Games - ILONA ANDREWS https://ilona-andrews.com 32 32 Life and Other Dishes https://ilona-andrews.com/blog/life-and-other-dishes/ https://ilona-andrews.com/blog/life-and-other-dishes/#comments Thu, 15 May 2025 13:53:12 +0000 https://ilona-andrews.com/?p=39750 I have a weird feeling this week. It’s like I overlooked something or forgot some bill, and I keep checking to see what I missed and can’t find it. And it’s Thursday already. How? How? Gordon’s surgery is next week. They will clean the scar tissue from his shoulder, and he will have to immediately
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I have a weird feeling this week. It’s like I overlooked something or forgot some bill, and I keep checking to see what I missed and can’t find it. And it’s Thursday already. How? How?

Gordon’s surgery is next week. They will clean the scar tissue from his shoulder, and he will have to immediately go into physical therapy. If we miss an Inheritance installment, that’s probably why. Hopefully we will stay on track. I am going to try to get the next three posts lined up so Mod R can just click Publish and then do the hard work of moderating.

To people asking about craft projects: I haven’t been able to knit or crochet because the hands are not cooperating. Especially the wrist rotation with the hook is a no go. I haven’t been able to see a neurologist either. I can’t even get on the schedule. It is a bit frustrating. Okay, it’s very frustrating.

I need to get back to workouts. I chickened out this week because we are having a heat wave. It’s overcast today and it cooled off to 96, wooo! We were at 101F (38C) yesterday. It’s hot and humid. I think lifting weights was helping a little or maybe it’s my imagination.

Since I can’t knit or crochet, I’ve been trying to play a little bit of computer games, although I have to limit that, too. Both Planet Crafter and the Enshrouded are releasing updates: the Enshrouded one already came out, and the Planet Crafter is coming on 16 or 19th.

I have been playing the Humble expansion in Planet Crafter in preparation for the expansion. It’s a neat game where you are a convict dropped off on a barren rock of a planet, and the only way to escape is to terraform it into a garden planet.

Right now I’m breeding butterflies in different colors. The game is pretty, although Humble isn’t my favorite. I like a lot of water at my base locations, and the centrally located lake is more like a puddle.

Screenshot of glowing purple and golden butterflies in a dome in Unreal engine.
My butterflies!
Screenshot of round red beehives with clouds of bees above the flowers.
My bees!
Funky white crystals growing in bunches from huge roots and vines.
Zeolite crystal mining site
A beautiful terraced crater with multiple waterfalls.
Cool Sinkhole. There is a cave behind the large waterfall.

The new update is supposed to let you terraform more moons in this alien solar system. I’m excite!

Finally, we have gotten a couple of puzzled comments – mostly from international readers – regarding the widespread use of dishwashers in US. About 75% of US households have them. They are convenient, and we are encouraged to purchase them because they use less water. A typical modern dishwasher will use 3-4 gallons for a load of dishes, while washing the same load by hand uses 15-27 gallons. It also saves energy, because most people wash their dishes in hot water and heating that water adds up. To that one commenter who wondered why an off-the-grid home in the Southwest would need one – their water is likely limited. They are trying to conserve their resources. A small dishwasher can ran off solar, and washing dishes is not optional.

To the person who is now vigorously typing how their handwashing never uses that much water: Having a dishwasher doesn’t make you lazy, not having one doesn’t make you a dirty planet polluter. It’s a convenient appliance. Some people have space for it, some don’t, and there is no reason to have a moral superiority battle over it.

I’m trying to figure out what to read next. LitRPG is my new military SF. I usually read outside of the genre I’m working on and I’m unlikely to ever write a strict LitRPG. I am sadly out of the Azarinth Healer. I have Bushido Online in my library for some reason. Maybe I will try that one next.

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Horde Alone And Inheritance Quiz https://ilona-andrews.com/blog/horde-alone-and-inheritance-quiz/ https://ilona-andrews.com/blog/horde-alone-and-inheritance-quiz/#comments Wed, 30 Apr 2025 14:14:33 +0000 https://ilona-andrews.com/?p=39697 While House Andrews is away (hopefully somewhere gorgeous, where the only monsters are overloaded breakfast waffles), you’re left with me. Mwahahaha. As always, the result is chaos! Fluffy, nerdy, deeply chalant chaos. Some of you are still trying to marry London though sheer force of headcanon – because would a guy with such good jawline
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While House Andrews is away (hopefully somewhere gorgeous, where the only monsters are overloaded breakfast waffles), you’re left with me. Mwahahaha.

As always, the result is chaos! Fluffy, nerdy, deeply chalant chaos. Some of you are still trying to marry London though sheer force of headcanon – because would a guy with such good jawline really be capable of betrayal? And who among us hasn’t at one time suggested impromptu post-mortem thumb fingerprint extraction surgery in a toxic monster-infested cave trap? Long live Team Facts Be Damned, you’ve taught me all I know!

The comments have also been busy trying to figure out which Talent would serve us best beyond the gate.

I see you. I hear you. I have made you a thing: The Inheritance Talent Sorting Quiz.

Tried to write it as a ‘choose your own adventure’ story. That’s technically the tank-repairing grandma of LitRPG, so it should work. There are 6 possible results: assessor, tank, blade warden, scout, healer and mining foreman. Sorry chat, you can’t aim for the InBearitance. If we can’t all be Bear, no one can be Bear. It’s only fair.

Gentle note:

This is just for fun. Every Talent plays a vital part in helping humanity survive. If you think getting a particular result might ruin your afternoon, it’s perfectly fine to skip the quiz. Bear still loves you.

Also: the newsletter doesn’t like the quiz plugin and sends it out in code. If you read this in email form and want to take the test, click here to come directly to the website.

Long may you survive the breach, BDH! Preferably with all your thumbs.

8022

The Inheritance Talent Quiz

When the first gate tore and monsters came out, everything went sideways. Humans freaked out. A few—not me, I’m a dog—woke up with powers no one could explain. Talents. Some became walking shields. Some turned into stabby-happy blade machines. Some just got very good at finding shinies.
The war is still going. It's time to find your place in the breach. Take the quiz. Get sorted. Don’t die. And bring dog biscuits.

— Bear, Winner of the "Best Girl" Guild Award, 3 years running

 

1 / 10

You step through the gate. The mist clings to your boots and the air smells like copper and rain. Ahead, alien darkness stretches, waiting.

Before you challenge it, you reach for your talisman. Every diver has one. Something to hold, remember, and ward off the worst. What do you carry?

2 / 10

The first thing you encounter is a grove of bioluminescent fungi, stretching as far as the eye can see. Some pulse with variegated light; others twitch when the air moves. Do you…

3 / 10

At the other end of the mushroom field, the ground starts to shake underfoot. Debris cascades down the cave walls. Ahead, a narrow tunnel splits left, and a spindly stone bridge stretches right across a deep chasm. Neither path looks safe. Make your choice.

4 / 10

Good news: your whole team made it across the narrow stone bridge. Bad news: the air here crackles with static. Something hums in your teeth. Only one step into the eerie cold and your comm unit sputters and dies. HQ is gone. Radio silence. What do you do?

5 / 10

You hear a faint tapping behind a collapsed wall in the new cavern. Comms are still down, so it could be someone from the assault team, trapped. How do you handle it?

6 / 10

An ambush! There's monster fire as soon as you clear the suspicious tapping wall. Your instincts scream. You react with:

7 / 10

You've escaped the monster ambush, but one of your teammates is down—bad leg wound, bleeding fast. What do you do?

8 / 10

You've been in the breach for a day now and it's taking its toll. You find a mostly intact supply crate dropped by the assault team. What's the first thing you grab?

9 / 10

You’ve reached the anchor chamber. It’s pulsing at critical mass. Once it ruptures, monsters will flood Earth. But this is also the first chamber you've come across any high-value ore. You have minutes. What do you do?

10 / 10

As you stumble through the collapsing gate, bloodied and exhausted, one thought burns brightest in your mind. What was most important to you inside the breach?

See you on Friday for The Inheritance Chapter 4!

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Eternal Strands https://ilona-andrews.com/blog/eternal-strands/ https://ilona-andrews.com/blog/eternal-strands/#comments Mon, 10 Feb 2025 17:48:02 +0000 https://ilona-andrews.com/?p=39494 If you liked roleplaying computer games in the early 2000s, you knew that Bioware was synonymous with cool games. The studio started out as a Canadian game developer and made some awesome things. Baldur’s Gate. Mass Effect. Dragon Age. Eventually they were bought by EA and went downhill. Apparently, the latest Dragon Age, Veilguard, sold
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If you liked roleplaying computer games in the early 2000s, you knew that Bioware was synonymous with cool games. The studio started out as a Canadian game developer and made some awesome things. Baldur’s Gate. Mass Effect. Dragon Age. Eventually they were bought by EA and went downhill. Apparently, the latest Dragon Age, Veilguard, sold 50% below its targets, and EA gutted the studio with massive layoffs.

But I digress. At some point one of the Bioware’s developers, Mike Laidlaw, who was the creative director of the Dragon Age series, left, got together with some ex-Ubisoft developers and founded Yellow Brick Games. Their first title is out now and I bought it.

The Story

There once was a magic city where the weavers, magicians, created wondrous archons. Things went horribly wrong, a bloody war broke out, and the city sealed itself and the lands around it from the rest of the world. Now the few remaining weavers are despised, and they drift from settlement to settlement.

Our heroine is a new addition to a weaver caravan, a band of magic experts that include a smith, an atelier, and an alchemist among others. This particular caravan is heading straight for the city to surveil the barrier.

Things go horribly wrong once again, and the caravan ends up trapped within the barrier. They must now explore this new land.

This game gives you that unforgettable feeling of being dropped into a very good fantasy book. It’s weird. It has a feeling that is entirely its own. It’s the difference between Oblivion, which felt generic, and Skyrim, which had its own strange atmosphere. Eternal Strands has a vibe.

Launch Trailer (linked for the email readers.)

First things first: the game is gorgeous.

My merry band of companions.

Relaxing moment in camp with the caravan’s quartermaster and whatever that owl bear critter is.

Oh noes.

So great story, great graphics, how is the combat?

You know how in some games, you can occasionally get somewhere high and drop a rock on your enemy and you feel super accomplished? Or when you set some flammable barrels that have no business lying around the battlefield on fire? Okay, the whole game is like that. Except there are no random barrels. It’s mostly explosive plants.

Gameplay Trailer (linked for the email readers.)

Everything is climbable.

First, you can climb anything. Everything. Tree? Yes. Weird obelisk sticking out of the ground? Yes. Mountain cliff? Yes.

You have your sword and a bow and all that, but you also start out with two magic powers called strands: ice and telekinesis. You are a weaver, after all. Ice makes ice, self explanatory. It slows down enemies, puts out fires, and it will damage you if you stand on it. Telekinesis lets you pick up things and yeet them. (To yeet (slang) means to throw something with a lot of force disregarding the consequences.)

Everything is yeetable, if it’s not too heavy.

So, if you suck at combat games, like yours truly, this opens up a whole new world of possibilities.

Here is how my gaming session went:

Me, mumbling to myself: Can I yeet this rock? Can I yeet that rock at this monster? Oh I missed, and the rock hit the tree, and now the tree broke? Can I yeet the tree? Ha! Can yeet the monster? Ha! Do I have anything else to yeet…

Gordon: What is your obsession with yeeting things?

Me: You do not understand this game.

You can freeze the enemy, yeet them at a mountain wall, drop a steel-rich rock on them, the rock will break, and then you can collect all the materials from the rock and the fallen enemy. I found a cave with ice, and since I do not have any fire powers and there were no explosive plants around, I bombarded the ice outgrowths within the cave with rocks, until I broke all of them, and then the ice melted, and I went in to get the treasure.

Everything is valuable.

The crafting system is so interesting. It breaks all crafting materials into 4 broad groups: forged, carved, woven, and tanned. So basically ore, stone, fabric, and leather. You can make weapons and armor, and every item requires a set number of resources. So if the armor requires 6 tanned resources, you can either put basic leather in, or dense akala fur, which better, or another resource that is even better, and what you slot in there changes the bonuses and stats.

And it changes the color of the armor.

Dragon Age Inquisition, I see you! You remember when you would add one random piece of weird leather to your Inquisition outfit because you wanted the straps on the armor to be white or something? Hehe.

If you have a surplus of low level resources, you can turn them into camp supplies, which allow you to upgrade the caravan crafting stations. The inventory management is limited to materials. You are not going to be carrying a bunch of armor and weapons in your bag. It’s more mission based, meaning you equip yourself and head out.

I haven’t made it very far, because I have to work, but I did manage to beat the first boss on the first try, despite my gaming shortcomings, and I have made it to the Zone #2. But I’ve only played for four hours. My take on it right now – there is no grind. Like none. You’re not going up the levels, the progression is gear based, and it is all about exploring and finding weird loot stashed somewhere behind a rock, and looking for creative ways to nuke your enemies. There is much more that I could prattle on about – the weather, the day and night cycle, etc, etc.

So what are the negatives?

Well, no character creation, and while there is branching dialogue, I’m not sure the responses affect the story over all, but it does add the RPG flavor.

For some reason this game hasn’t been promoted as much as some others. I know the Avowed is coming, I’ve known about it for months, and this just popped out of nowhere. But now you also know it exists. There is a free demo on Steam that walks you through the prologue. The tutorial is very handholdy, but once you make it through, the game lets go and you are freeeee!

Have fun and let me know if you like it.

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